Curtain Call at Motherhorn The adventurers created a plan to defeat Endelyn Moongrave. They would use the moon prop with Glister behind it to create a fake eclipse. The adventurers asked the Korreds and Briganocks for help with the battle and then took the elevator up to stage level. When the adventurers peeked out, they…
The Prison Break After their tense encounter with Endelyn, the party stood outside her private chambers. Zahala reminded Filbert that they could possibly recover his feather since Bavlorna was dead. All they needed to do was find Gloam, Endelyn’s cat. Filbert decided to take a chance, and he returned to the audience chamber to tell…
The Knight, The Noble, and the Nervous Apothecary The party, recovering from their encounter with animated props, took a break in the library. After they leveled up, they browsed the library’s collection, finding intriguing verses that hinted at a deeper lore. Despite their efforts, the secret of Skabatha remained elusive. Their search continued south of…
Lighting the Beacons & Entering Motherhorn The session began with the party standing at the end of the chasm, having just parted ways with Obud and Keg. Retracing their steps with Molliver and Trig, they journeyed to Lockbury Henge. There, the long-standing animosity between the brigganocks and korreds reached a heartwarming resolution, as both groups…
Whispers of the Mine: A Brigganock’s Bargain Session 4.2 began with the party, fresh from their encounter with the Korreds, setting out for the Brigganock mine. Guided by the Korreds’ description, they found their way to the mine’s entrance, marked by the strange sight of Korred statues positioned throughout the landscape—some leaning around trees, others…
A Keeper’s Attack & A Korred’s Counsel Session 4.1 opened with the party facing down a furious cyclops beekeeper atop Lockbury Henge in Yon. The beekeeper, enraged by the party’s presence and Acornagorn’s failed attempt to shoot him with an arrow, summoned three swarms of bees from his portable hive and attacked. The Battle of…
A Frog’s Mouth & Traveling to Yon Session 3.5 began in Bavlorna’s attic, where the party was deciding what to do with the objects they had found after defeating Bavlorna in battle. They decided to tie the mannequin wearing the Helm of Telepathy to the large metal frog in the corner. As they moved the…
A Downfall in Downfall Zahala successfully charmed Zarak, obtaining valuable information about the situation at Zybilna’s palace. Zarak revealed that most of the palace’s inhabitants, including Zybilna herself, were trapped in a state of suspended animation, a magic wrought by the Hourglass Coven using an artifact called “Iggwilv’s Cauldron.” While Zarak possessed limited knowledge about…
Stealth, Silk, and a Stabby Situation Session 3.3 began with the party having just rescued Elkhorn from beneath Loomlurch, where he was trapped in a pit. The party, along with the recently freed children, Mishka, and Elkhorn, had returned to the safety of Little Oak. Elkhorn told the party that he was a member of…
Chucklehead’s Bargain and the Wyrmling’s Tune Session 3.2 began with the party arriving at Loomlurch, a massive treent that served as the dwelling of Skabatha, one of the three hags of the Hourglass Coven. Determined to rescue the children being held captive inside, the party crossed a bridge, proceeding quietly. They soon encountered five goblins…
Fairy Music, Will’s Plea, and the Wayward Pool Session 3.1 began outside Nib’s cave. The party decided to visit Juniper, the olwbear Zahala befriended in Session 2.5. After Zahala deftly reharnessed her, Juniper served as the party’s mount. As they journeyed through the fantastical realm of Prismeer, the party happened upon a rotting old oak…
Swamp Intrigue and Bargain Struck Session 2.5 began with the party recovering near Bavlorna’s pool after a difficult encounter with a gelatinous cube. They had defeated the cube, a key step in fulfilling their end of a bargain with the hag Bavlorna. However, the fight left them battered and wearied. They made their way up…
A Hag, a Cube, and a Promise Our session with the adventurers standing outside a balloon factory, their heads still buzzing with the events of the previous day. They had arrived in Downfall, a town ruled by bullywugs, and were on a mission to find Bavlorna Blightstraw, a hag rumored to possess Acornagorn’s lost belonging.…
Agdon’s Escape, Jingle Jangle’s Cave, and the Road to Downfall The adventurers began Session 2.3 on a tree stump, with their prisoner Agdon Longscarf positioned on a skiff thirty feet below after being dropped from the top of the stump. They set off with the subdued Harengon leader, navigating the swamp with the intention of…
Brigands and Treasures Having successfully secured the key to Sir Talavar’s cage from Jingle Jangle’s dwelling, the adventurers continued their journey through the swampy realm of Hither. They arrived at the inviting “Inn at the End of the Road,” where the proprietor, Tsu, provided them with a warm welcome and a hearty meal. As they…
The Causeway, The Cage, and the Key The adventurers, now in the fantastical realm of Prismeer, found themselves on a massive causeway towering a hundred feet above a swamp. As they carefully made their way down, using handholds, footholds, and conveniently placed mushrooms, the humid air grew thick with the scent of the swamp. Fireflies…
The Watch, The Mirror, and The Prophecy After disembarking from the carousel, Acornagorn noticed a commotion at the dragonfly rides—a halfling was in danger of falling from their saddle! At the same time, Acornagorn spotted a kenkou dashing away from the scene. The party sprang into action, giving chase to the fleeing kenkou. Filbert’s keen…